About me

Connecting design, engineering, and the people behind the work

I bring design intent, technical structure, and team workflows together to build playful systems that are clear to players and practical to develop.

Portrait of Rahul PoundarikPortrait of Rahul Poundarik wearing a NASA jacket

Building across disciplines

I'm a Toronto-based game developer, technical designer, and Unity engineer with experience spanning mobile ports, VR, gameplay engineering, research-oriented work, and independent development. I work where implementation, game feel, visual feedback, production tooling, and team processes meet.

My strongest work finds unexpected connections between disciplines and turns complicated behavior into something understandable at a glance for both the players using the system and teammates working with it. That means clear feedback, readable code, reusable authoring workflows, and focused prototypes that answer real design questions.

Current direction

Through Covert Sky, I'm developing independent games and shaping the processes that support our development as a studio. I continue to document the systems, experiments, and lessons behind my professional and collaborative work.

Companies I've worked with