independent
A surreal exploration game where fragmented objects become tactile perspective puzzles and incomplete memories.
Game developer · Technical designer · Unity engineer
I'm Rahul, a Toronto-based game developer and technical designer who finds unexpected connections between disciplines and turns them into clear, expressive systems.
Selected work
independent
A surreal exploration game where fragmented objects become tactile perspective puzzles and incomplete memories.

professional
A high-stakes PvPvE extraction shooter built for Meta Quest VR.
independent
A cozy exploration game about catching frogs and spending time with your dad.

professional
Porting and release engineering for an inclusive narrative dating game on Android and iOS.
How I work
Design decisions start with what the player should understand, feel, and remember.Technical decisions shape the processes and workflows that support the team.
Player-facing systems designed for clarity, responsiveness, and iteration without losing the character of the experience.
Team-facing abstractions, tooling, and documentation that establish a shared language and conceptual structure between design and programming.
From scrappy prototypes to maintainable runtime architecture, custom editor tooling, profiling workflows, and production-minded content pipelines.