jam project
Captain Naisc
A polished space-invaders-inspired game produced by a jam team in seven days.

I worked with a larger team to create Captain Naisc over seven days for Blackthornprod Game Jam #2. We chose a familiar space-invaders-inspired foundation and used the predictable scope to concentrate on polish and completion.
It was my first jam working alongside another programmer. Sharing implementation work and having a second technical perspective helped us work through problems quickly and deliver a cohesive, release-ready result.