jam project
Day Dreamers
A visual-novel-style treasure hunt presented through a simulated smartphone.

We created Day Dreamers for Games Factory Jam 9, whose theme was an old service-bell sound. We interpreted it as a visual-novel-style treasure hunt sparked by a mysterious group called DayDreamer.
The experience simulates a smartphone and uses Unity's UI layer as the entire playground. Building a game almost exclusively through interface screens required us to think differently about navigation, pacing, and how we revealed narrative information.
The project placed second at the jam. It also reinforced an important production lesson for me: even with clearly defined roles, good communication, and a strong team, we still needed a smaller scope to fully realize the intended experience within the deadline.