jam project
Last Hope
An intentionally out-of-control mech piloting game made for GMTK Jam 2020.

I created Last Hope for GMTK Jam 2020 around the theme “Out of Control.” The result is a deliberately unwieldy mech-piloting game where operating the machine is part of the challenge.
I built a parsing system that interprets combinations of button presses as mech actions. The mechanic turned an input-system constraint into the game's central joke and made piloting feel like operating an unfamiliar machine rather than controlling a conventional character.