jam project
Rockson
An underwater journey about a rock trying to find its way back home.

We created Rockson for Mini Jam 33: Underwater, whose limitation required bubbles to be part of the core mechanic. We built an underwater journey about a rock trying to find its way home.
I handled all programming, including dynamic particle systems driven by gameplay parameters. Because the core implementation was deliberately small, I used the remaining scope to explore a more expressive technical effect and deepen my understanding of Unity's particle tools.
