jam project

Rockson

An underwater journey about a rock trying to find its way back home.

  • Unity
  • C#
  • Mini Jam
  • Particle Systems
  • Experimental
Rockson travelling through a colorful underwater environment.

We created Rockson for Mini Jam 33: Underwater, whose limitation required bubbles to be part of the core mechanic. We built an underwater journey about a rock trying to find its way home.

I handled all programming, including dynamic particle systems driven by gameplay parameters. Because the core implementation was deliberately small, I used the remaining scope to explore a more expressive technical effect and deepen my understanding of Unity's particle tools.