professional project
Spacecard
Mobile Unity engineering focused on user-authored content, asset processing, and performance across devices.
Building a content pipeline for mobile users
At Spacecard, I automated asset processing so users could upload images into the application, and I helped establish the architecture for future user-authored content. The system turned unpredictable user inputs into assets the Unity application could process consistently.
Shipping across a wide device range
Working with a small team, I prototyped and implemented new application features, including Android-specific functionality. My role required performance-conscious code that could run across a broad range of mobile hardware rather than being tuned for a single target device.
I also helped manage and delegate work through an agile process while maintaining the project documentation and codebase.